Minor Project

23.4.2025 - 8.8.2025 / Week 1 - Week 16
Bong Sue Zhiun / 0366866
Minor Project / Bachelor of Design ( Hons ) in Creative Media
Final Compilation 



TABLE OF CONTENTS



2. Project



PROJECT


Task 1: Proposal

Week 1 

In the first week, Mr. Mike gave us a briefing on the module and introduced seven available client projects. We were required to form a group and select one project to focus on. Our group, Group 9, consists of seven members, and we chose the Yubari Self-Watering Pot project from the client, Expedio.


Week 2

This week focused on finalizing our group formation and watching the recorded lecture on myTimes to better understand the project expectations and requirements.


Week 3

We had our first virtual meeting with the client through Microsoft Teams, which helped us better understand their expectations, the Yubari product, and the direction they envision for the project. The client also shared a set of project brief slides to guide our development process.



During the meeting, the client clarified that their current focus is not on sales, but rather on building a strong brand community. Since Yubari is not a character-based IP and lacks a defined universe like Pop Mart or Labubu, we were challenged to identify its emotional hook. The client encouraged us to conduct deeper research into what motivates consumers to stay engaged with a brand community. This includes examining how other brand communities foster customer loyalty through emotional branding, engaging social media content, and consistent audience interaction strategies.

Following the client briefing, we began our contextual research. This included analyzing Yubari’s brand direction, identity, and positioning, conducting competitor analysis, studying the product’s design and features, and identifying the target audience.

For my part, I focused on researching the brand’s direction, identity, positioning, and target audience to better understand how we could develop a meaningful emotional connection and community-building strategy for Yubari.


Fig.2.1 Contextual Research #1, Week 3, 7.5.2025 


During class, Mr. Mike reviewed our research and pointed out that many of us had focused on similar areas, resulting in repetitive findings. He advised us to deepen our exploration, particularly by studying successful brand communities to understand what makes them effective, and how those insights can be applied to Yubari. He also encouraged us to start ideating new ways to promote the brand rather than just the product, and to think about how to educate the public on adopting this new concept.

Therefore, I was assigned to focu on researching successful brand communities. The first brand that immediately came to mind was Dododots, as I personally follow and have purchased from them. Their success caught my attention mainly because of how effectively they use social media to engage their audience. I began my research by exploring Dododots' community strategies and came across a website that shared their brand journey. After reading through it, I summarized the key points to better understand how they built such a strong and loyal community.


Fig.2.2 Contextual Research #2 ( Dododots), Week 3, 9.5.2025 



Week 4

In this week’s class, I received feedback from Mr. Mike. He told us that we need to do deeper research on what makes people stay connected to a brand community. He asked us to explore how successful brands keep their customers loyal and interested—through social media content, fun engagement strategies, and emotional branding.

So, I decided to focus on Dododots, a brand I personally like and follow. I looked into how they use social media, how they talk to their followers, and how they build emotional connections with their audience. This helped me understand why their community is strong and gave me ideas we could use for Yubari. I also analyzed it from my own perspective as a loyal customer, which helped me see things more clearly from a consumer’s point of view.


Fig.2.3 Contextual Research #3 ( Dododots), Week 4, 16.5.2025 



While I was working on this, my groupmates focused on creating user personas and preparing the survey and interview questions to better understand our target audience. We decided on three main user personas for Yubari: the young home creator/nester, the female entrepreneur, and Gen Z.


Week 5 

This week, Mr. Mike gave us feedback on our user personas. He told us to revise the first persona (the mother) because all three personas need to be clearly different from each other. Based on his advice, we updated the first persona to make sure each one stands out.

We decided on the target percentage for each persona: 60% Gen Z, 20% young home creators/nesters, and 20% female entrepreneurs.


Fig.2.4 User Persona on Miro, Week 5, 19.5.2025 


Mr. Mike reminded us that our survey questions should be based on these three personas. After combining everyone’s input, we completed the draft of the survey questions and sent them to him for feedback.


Week 6

Mr. Mike gave us feedback on our first draft of the survey questions. He reminded us that the questions should help us build a promotional ad strategy or plan that can persuade the three user personas to buy Yubari. He also shared some helpful examples for each section of the survey to guide us in improving our questions.


Fig.2.5 Feedback given for the survey questions, Week 6, 30.5.2025 



After receiving his feedback, we began refining and filtering the survey questions based on the examples he gave. Once all the questions were finalized, we input them into a Google Form to prepare for data collection.



Week 7

We started sharing our survey form with people who match our target audience. Our goal was to collect responses based on the set persona percentages: 60% Gen Z, 20% Nesters (ages 35–50), and 20% Early Millennials (ages 31–45). We focused on reaching the right people so that the data we collect can help us build a strong promotional strategy for Yubari.

Since our main target is Gen Z—and I’m also part of this group—I shared the survey through my Instagram Story to get more Gen Z responses. To reach the Nesters and Early Millennials, I sent the survey to my family group chat, and they helped by forwarding it to others in those age groups.

Our aim is to collect at least 50 responses in total. 


Week 8

We successfully collected a total of 52 responses this week, so we stopped sharing the survey. I was in charge of analyzing the data along with two other groupmates.

Fig.2.6 Survey results & Data Analysis, Week 8, 13.6.2025 



After completing the data analysis, we moved on to the insight discovery stage. As part of this, we had to list out the top 5 key findings from the data we analyzed. 

Fig.2.7 Insight Discovery ( Top 5 Findings ), Week 8, 13.6.2025 


Once we received approval from Mr. Mike on these findings, we continued working on the remaining sections under Insight Discovery and also began drafting the problem statement based on what we learned from the survey.


Fig.2.8 The Problem Statement and How Might We Questions, Week 8, 13.6.2025 



Week 9

We received feedback from Mr. Mike on our Point of View (POV) section. Based on his comments, we refined and improved the content to make it clearer and more focused. After finalizing the POV, we began working on our proposal slides. 


Week 10

We presented our proposal to the client, Expedio.


FINAL OUTCOME 






Task 2: Idea Execution

Week 11

Mr. Mike briefed us on the required content for the final presentation. At this stage, we started working on both the user journey map and the customer journey map, using them to plan out the design tasks. We also began preparing a Gantt chart to track our progress leading up to the final presentation.



Week 12

Mr. Mike pointed out that our art direction was still unclear, so he asked us to come up with keywords for our project. After discussion, we decided on "simple," "calm," and "playful" as the main keywords for Yubari. Mr. Mike advised us to design based on the style of these keywords. To help us confirm the art direction, he asked us to create a poster as a starting point.

After the consultation, we discussed the color palette. We explored a few green-based palettes and shared them with the group. Everyone voted, and we selected the one that received the most votes as our final choice.

Fig.2.9 Colour Palette #1, Week 12, 11.7.2025 

Once the color palette was confirmed, one of my groupmates, Charmine, designed the poster in a few different compositions. We held a group vote to decide which version best matched our concept, and Composition No.13 received the majority vote.


Fig.2.10 Poster selection #1, Week 12, 11.7.2025 


Fig.2.11 Poster selection #2, Week 12, 11.7.2025 




Week 13

Mr Mike mentioned that our customer journey map seems practical and achievable, and our design direction looks good and is moving the right way. So, we continued progressing with our work based on the current direction.

During class, my groupmate Wee Han presented the packaging design. Mr. Mike commented that although the design looks nice, it doesn't match our main target audience — university students. Instead, it looked more suitable for an older age group. He advised us to make it more playful to better appeal to Gen Z. We felt a bit stuck again, so we started discussing and finalizing our design concept.

Fig.2.12 Packaging Design #1, Week 13, 18.7.2025 


After discussion, we concluded that the art direction for Yubari should embrace a calm, minimal, and nurturing style that matches the brand’s MeTime concept.

After confirming the concept, we refined our color palette slightly by changing the "Ivory Mist" shade to a warmer cream tone. 

Fig.2.13 Finalised Colour Palette, Week 13, 18.7.2025 

 

We also finalized our typography choices:

  • Logo Typeface: Nourd (Bold, lowercase)

Fig.2.14 Finalised Logo Typeface, Week 13, 18.7.2025 


  • Body Typeface: Montserrat

Fig.2.15 Finalised Body Typeface, Week 13, 18.7.2025 


Besides that, we also finalized the design of the Yubari logo. We added a small plant sprout above the letter "I," which visually resembles a plant pot — aligning well with our product and concept.
Fig.2.16 Yubari Logo, Week 13, 18.7.2025 


We also discussed the features of our Yubari Mood Tracking App, which connects to the smart plant pot. The main idea is to make the pot’s light change color based on the user’s mood. The app includes the following features:

  • Sends notifications for users to rate their emotions.

  • Changes the pot light based on selected moods (starting with Happy, Sad, Angry, Neutral, and unlocking more detailed emotions like Anxiety or Calm as users level up).

  • Tracks plant health and sends care reminders for watering and sunlight.

  • Uses AI to suggest suitable light colors and provides emotion and plant diary features, along with personalized tips.

  • Includes social features where users can invite friends to join, view shared moods (optional), and get plant health updates.

  • Friends can remind each other to care for their plants and offer emotional support, creating a supportive Yubari community.

  • Inviting friends unlocks rewards like pot charms, care tools, or app points.


After finalizing the app features and visual direction, we continued moving forward with our assigned tasks.


Week 14

Before working on the content, I created a logo animation to be used as the outro for all our Yubari videos. To match our minimalist and playful style, I used a masking technique to reveal the word "yubari" letter by letter. After the text appears, two leaf shapes pop up one after another to complete the animation.

Progress: 

Fig.2.17 Progress of making logo animation #1, Week 14, 25.7.2025 




Draft #1

Fig.2.18 Thumbnail for each logo animation #1, Week 14, 25.7.2025 



Light version Youtube link: https://youtube.com/shorts/UxQiqmiwmWs
Dark version Youtube link: https://youtube.com/shorts/cga0KDCY7h8


Week 15 

 I came up with a new idea for the logo animation and created a second version. In this version, the letter "i" appears first as a plant pod, symbolizing growth. Then, the letters "yubar" appear one by one, while the plant pod stretches upward from the pot to form the "i" — making it look like the plant is growing out of the logo. 

Progress: 
Fig.2.19 Progress update on my second try at the logo animation.#1, Week 15, 30.7.2025 



Fig.2.20 Progress update on my second try at the logo animation.#2, Week 15, 30.7.2025 



Fig.2.21 Progress update on my second try at the logo animation.#3, Week 15, 30.7.2025 





FINAL OUTCOME 

Fig.2.22 Thumbnail for each logo animation #2, Week 15, 30.7.2025 



Light version Youtube link: https://youtube.com/shorts/UxQiqmiwmWs
Dark version Youtube link: https://youtube.com/shorts/cga0KDCY7h8


I also created a GIF version of the logo animation, which can be used on digital platforms such as websites or social media posts to maintain brand consistency in a more flexible and engaging format.


Fig.2.23 Finalised logo animation GIF ( Light version ), Week 15, 30.7.2025 



Fig.2.24 Finalised logo animation GIF ( Dark version ), Week 15, 30.7.2025 



Since I had already created the logo animation, I was inspired by the second version — where the "i" appears as a plant pot and stretches upward like a growing plant. I felt that this concept strongly represented Yubari’s identity, so I decided to develop it further into our application logo. The plant pot idea is simple, meaningful, and closely tied to our product, making it a suitable and recognizable icon for the Yubari app.

I experimented with different color combinations using our finalized color palette. 

Fig.2.25 Experiment on different color combinations for Yubari Logo, Week 15, 30.7.2025 



In the end, I decided to use cream as the background color and Cyber Pear green for the logo, as this combination felt clean, soft, and aligned with Yubari’s calming and nature-inspired theme. 


Fig.2.26 ( Left ) Application logo, ( Right) Yubari logo , Week 15, 30.7.2025 


Later, I tried changing the color of the letter "i" to Arame Seaweed Green, and it worked even better visually. So, I decided to use this version as our final application logo.


FINAL OUTCOME 


Fig.2.27 Finalised Application logo, Week 15, 30.7.2025 



After completing the logo animation and the final logo design, I began working on the Instagram Reels and Story content, which were part of my assigned tasks. As outlined in the Gantt chart, our group leader, Kerly, had listed down the types and themes of content each member should work on. I followed the content plan accordingly and started creating the materials based on the assigned direction.


1. Instagram Reels
Reel 1: “Desk Glow-Up with YUBARI” – A before-and-after transformation of a cluttered desk into a cozy space using Yubari.

This reel was shot by my groupmate Tyra, and I am in charge of editing the video clips she recorded. I used CapCut to edit this reel.

Editing Plan:

1. Scene 1 (0–2s)
  • Shot: Close-up of a messy, cluttered desk
  • Text: POV: When your desk feels as tired as you do…
2. Scene 2 (2–4s)
  • Shot: Wide shot of the same messy desk area
  • Text: Time for a little glow-up.
3. Scene 3 (4–6s)
  • Shot: Finger snap transition in same wide shot
  • Effect: Scene changes instantly from cluttered to clean
  • Text: Snap → Glow. (or no text for a clean moment)
4. Scene 4 (6–10s)
  • Shot: Wide shot of clean, cozy desk with YUBARI pot glowing 
  • Text: One pot. Total peace.
5. Scene 5 (10–14s)
  • Shot: Close-up zooming out from YUBARI pot to show full tidy desk
  • Text: Dorm life, upgraded. Thanks to Yubari
6. Scene 6 (14–17s)
  • Shot: Logo animation
Progress: 

Fig.2.28 Progress of editing Reel 1, Week 15, 30.7.2025 



Below is the final outcome of this reel.



Educational Reel 1: “Quick Start with YUBARI” – A short 10–15 second video with a calm voiceover, guiding users on how to quickly set up and use the Yubari pot.

I planned to make it in a motion graphic style to keep it visually clean and easy to follow. Before starting the animation, I cropped all the necessary product images to prepare the visual assets. This allowed me to animate each element individually.

Editing plan: 

1. Scene 1 (0–1s)

  • Shot: Simple opening frame, background neutral or soft animated gradient
  • Text on screen: Quick Start with YUBARI
2. Scene 2 (2-4s)
  • Shot: Packaging box shakes slightly → pot pops out from inside
3. Scene 3 (5–6s)
  • Shot: YUBARI pot splits into three labeled components

    • Grow Light
    • Adjustable Height
    • Floating Chamber
4. Scene 4 (6-14s)
  • Shot: Each component shown with calm motion + short explanation

    • Grow Light:
      Simulates sunlight to help your plant grow indoors.

    • Adjustable Height:
      Easily adjust light for the perfect brightness.

    • Floating Chamber:
      Gives water when your plant needs it.


5. Scene 5 (15-20s)
  • Shot: YUBARI pot glowing, light color changing slowly (e.g. blue → green → yellow)
  • Text on screen: Change the light based on your mood.
6. Scene 6 ( 21-23s)
  • Text on screen: Take a breath. Let your plant thrive.
7. Scene 7 (23-27s)
  • Logo animation
Progress: 

Fig.2.29 Progress of editing Educational Reel 1 #1, Week 15, 30.7.2025 


Fig.2.30 Progress of editing Educational Reel 1 #2, Week 15, 30.7.2025 


Fig.2.31 Progress of editing Educational Reel 1 #3, Week 15, 30.7.2025 


Fig.2.32 Progress of editing Educational Reel 1 #4, Week 15, 30.7.2025 



Below is the final outcome of this reel.

After completing the assigned tasks, I began working on the content for our final presentation slides



Task 3: Final Presentation

We presented our final presentation in Week 15 and were glad to hear that Expedio liked our design, which aligned well with their expectations.


Final Presentation Slides


PROJECT TRACKING DOCUMENTS





REFLECTION


Week 3

After the Week 3 consultation, I learned that emotional connection is a key element in building a successful brand community. While researching Dododots, I discovered that the founder’s personal story of using cute stickers to cover up her acne became the foundation of the brand’s identity, allowing it to build a strong connection with acne-prone teenagers and young adults. This made me realise that a brand’s purpose must go beyond selling products; it should also reflect a relatable and authentic story that builds trust and emotional ties with its audience. It shifted my perspective on branding, helping me understand that strong communities are formed through shared experiences and values. This insight is especially useful as I work on building a community for Yubari, reminding me that we need a clear and meaningful reason behind launching the brand. By applying this approach, I can create a stronger emotional connection with our target audience, which is not only relevant to this module but also valuable for my future in branding and creative media.


Week 4

After the Week 4 consultation, Mr. Mike pointed out that my Week 3 research was still missing some key points. He told me to look deeper into how brand communities keep their customers loyal and engaged. So, I did more research based on his advice, using both my own experience as a Dododots user and what I saw from other users on social media. I found that even when their acne isn’t fully gone, people still buy Dododots because the product helps them feel more confident. The cute design and positive message make users feel good. I also saw that Dododot has a strong social media presence. They post emotional stories, real user experiences, and fun content like polls and challenges. What stood out most to me is that they really listen to customer feedback. When users suggest ideas or ask for something, Dododot often responds and improves its products. This makes people feel heard and builds trust. From this, I learned that making an emotional connection, keeping people engaged, and listening to feedback are all important for building a loyal brand community. This is very helpful for our Yubari project, as it shows we need to stay connected with our audience, respond to their needs, and make them feel like they’re part of the brand.


Week 5

During Week 5’s consultation, Mr. Mike gave us feedback mainly on our user personas. He told us that the first persona, which was a mother, was too similar to the others. He said that all three personas need to be clearly different from each other in terms of lifestyle and needs. After hearing this, we revised the mother persona to make her more unique. We also decided what percentage of users each persona would represent. Then, we started creating new survey questions based on the updated personas and the research we already had. The plan was to send the survey questions to Mr. Mike for feedback once we finished. Through this process, I learned that user personas must be detailed and different enough to represent a wide range of target users. This helps us create better designs and marketing strategies that match real people’s needs. I also learned how important it is to keep improving our work based on feedback. This learning is useful because understanding different users is a big part of building a strong brand. In the future, whether I’m designing products, doing research, or creating content, this skill will help me make sure the work is meaningful and connects well with different types of users.



Week 6

In Week 6, we refined our survey questions based on Mr. Mike’s feedback and prepared them for distribution. He emphasized that the questions should help us build a strong promotional strategy tailored to our three user personas. After reviewing his examples, we revised our draft and finalized the questions. I learned how important it is to craft survey questions that are specific, goal-driven, and user-centered. This experience taught me to think from the audience’s perspective and ensure that every question serves a clear purpose. It was useful in developing my research skills and understanding how to gather meaningful insights. I will apply this skill in future design projects where user feedback and research play a crucial role in shaping creative outcomes.


Week 7

In Week 7, after completing and distributing our survey, we moved on to analyzing the collected data. We aimed to meet our target persona breakdown: 60% Gen Z, 20% Nesters, and 20% Early Millennials. I shared the survey on Instagram to target Gen Z, and also circulated it through my family group chat to reach older demographics. Once we hit our response goal, I worked with two groupmates to begin breaking down the responses. From this process, I learned how to identify useful patterns and trends within user feedback. It helped me understand how data can shape real design decisions by highlighting what users truly need or prefer. This skill was useful because it built my confidence in interpreting research and turning raw data into strategic insights. In future projects, especially in branding or UX, I can apply this experience to support more user-informed creative directions.


Week 9

In Week 9, we had a consultation session where Mr. Mike approved our Insight Discovery findings, which allowed us to move forward confidently. Based on the survey data patterns, we began drafting our problem statement to better define the users' needs and challenges. We also received feedback on our Point of View (POV) section and refined it accordingly. After that, we started answering our HMW (How Might We) questions and continued working on our proposal slides. The refinement process helped me think more clearly about how to frame user problems in ways that encourage creative solutions. Learning to write a strong POV and HMW was essential in guiding our design thinking process and ensuring our ideas stayed focused on the users. This process helped me understand how to translate research insights into structured strategies. These skills are especially useful for future UX or branding projects, where writing clear problem statements and ideation prompts is key to developing user-centered outcomes.


Week 10

In Week 10, we presented our proposal slides to our client. During the presentation, Mr. Toro gave us positive feedback and mentioned that our idea was good and we could continue with it. This made our group feel more confident and showed that our direction matched the client’s expectations. From this experience, I learned how important it is to clearly explain our ideas and show how our concept can solve a real problem. It also helped me improve my presentation skills—learning how to stay calm, speak professionally, and respond to client feedback.

After the presentation, we moved on to the next stage: working on all the parts of the final outcome. We reviewed our customer journey map to plan what we needed to design. This included social media content, packaging, app interface, website layout, and other brand touchpoints. As a group, we discussed and divided the tasks among us. I was responsible for creating Instagram Reels and Story content, while other group members worked on posters, app design, website visuals, and packaging. This week helped me understand how to move from planning to execution. I also learned how important it is to stay organized, follow the timeline, and collaborate well with teammates. These are practical skills that I’ll definitely apply in future design projects or real client work.

Week 11

In Week 11, Mr. Mike briefed us on the important content that needed to be included in our final presentation. Based on his guidance, we started working on both the User Journey Map and the Customer Journey Map to plan out the full experience for Yubari users. These maps helped us think step-by-step about how people would discover, interact with, and build a connection with the product. I learned how useful journey maps are in understanding the user's experience more deeply and how they can guide the design decisions. We also created a Gantt chart to plan and organize all our tasks, which helped us divide responsibilities and manage our time better. My takeaway this week was how important it is to plan everything properly before jumping into the design. Our next step was to finalize the Customer Journey Map and get approval from Mr. Mike before continuing. We were also reminded to update the Gantt chart regularly to keep our project on track. This taught me the value of project planning and how it can make the design process smoother and more efficient—something I know I’ll use in future projects.


Week 12

In Week 12, Mr. Mike pointed out that our art direction was still unclear and needed more focus. He suggested that we define clear keywords to help guide the visual direction of our project. After discussing as a group, we decided on “minimalist,” “calm,” and “playful” as the core keywords for Yubari. These words helped us better understand the mood and style we wanted our design to show. To start visualizing this direction, we were tasked with creating a poster based on the keywords. Our groupmate, Charmine, worked on the poster design. Seeing how the poster translated these abstract ideas into actual visuals helped the whole group better understand the overall design direction. I learned how important it is to match visual elements with the brand’s message to keep everything consistent. This process was very useful, and I plan to use this method of setting clear keywords and visuals early in future projects to build strong and clear brand identities.


Week 13

In Week 13, Mr. Mike gave us feedback that while our customer journey map was good, our packaging design looked too mature and didn’t match our target audience, which is Gen Z. He advised us to make the design more playful and reminded us that everyone must follow a consistent art direction. After receiving this feedback, we discussed and finalized our design concept again to better reflect a fun and youthful vibe. We also made changes to the Yubari product deliverables, such as adjusting the visuals and layouts to suit Gen Z preferences. This made me realize how small design choices—like color, shape, and font—can completely change how a product is perceived. It also taught me the importance of testing and checking that our designs fit the right audience from the start. This experience will help me in future projects to be more careful with visual tone and always design with the target user in mind.


Week 14

In Week 14, we focused on completing all the essential tasks listed in our Gantt chart and began preparing for the final presentation. I worked on creating Instagram Reels and Story content, which were part of my assigned tasks. I also designed a logo animation and finalized the app logo using our chosen color palette. After that, we moved on to preparing our final slides, making sure everything looked organized and consistent with our concept. Working on real content gave me valuable hands-on experience with motion design and brand consistency. I learned how small details like logo animation and color choice can affect how people see the brand. This helped improve both my design and technical skills, and it made the whole process more intentional and meaningful.


Looking back, this project taught me a lot—especially how to communicate with a real client. I learned how to present ideas clearly, take in feedback, and work together with both clients and teammates to improve our work. I also got a full experience of how a creative project works from start to finish—starting with user research, moving to concept development, and finishing with visual design. It really felt like all the knowledge I’ve gained from Year 1 until now came together. This module reminded me of what I learned in Advanced Typography, Design Principles, and Motion Graphics & Compositing. I was happy to apply those lessons in a real project setting, and it made me see that everything I’ve learned has value.


Everyone in the team contributed based on their strengths, which made our work more efficient and enjoyable. I’m really thankful for the support and teamwork we had. This experience helped me grow as a designer, and I’ll carry these lessons with me into future projects and my design career.


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