Immersive Visual Effects / Project 3

25.6.2025 - 25.7.2025  / Week 10 - Week 14
Bong Sue Zhiun / 0366866
Immersive Visual Effects / Bachelor of Design ( Hons ) in Creative Media
Project 3: Post-Production




TABLE OF CONTENTS









INSTRUCTIONS





PROJECT


For Project 3, we are in the post-production stage, which focuses on projection mapping using the content we created in Project 2.

To carry out the projection mapping, Mr. Fauzi recommended using software called Resolume Arena. However, after downloading it, we found that most features required a paid license. As a uni student, I purchased a low-cost version from Shopee for just RM7, which was much more affordable compared to the original version, which is very expensive.

Mr. Fauzi taught us how to use the software and guided us through the projection mapping process. He explained that the software functions like a video player, but with the added flexibility of placing multiple videos in different positions on the screen. At first, I found it quite difficult because I kept forgetting the steps. Mr. Fauzi also mentioned that it takes practice to get used to, and even he can forget the process if he hasn’t used it for a while. After a few weeks of hands-on practice, I became more familiar with it and was eventually able to do the projection mapping on my own.

This is the interface view of my setup in Resolume Arena. There are four columns, each representing a different version of the theme. The two columns on the left are for the cyberpunk theme, each with a different background music, while the two on the right are for the Merdeka theme, also with different background music. This is where we place the video content. When I click on a column, it plays only the content assigned to that section.




Steps for Projection Mapping in Resolume Arena:

  • Go to Output > Advanced Output to begin the mapping process.
  • Under Input Selection:
    • Make sure the input source is correct.
    • Adjust the size of the content if needed.
  • Move to Output Transformation:
    • This section shows how the projection appears on the actual model.
    • Use edit points and transform tools to adjust position and stretch the content.
  • While mapping:
    • Continuously refer to the physical model.
    • Make real-time adjustments in Output Transformation.

Below is the video capturing the projection mapping process in Resolume Arena with the projected model.




The following materials document the progress and outcomes of this project.



FINAL OUTCOME



REFLECTION


In Project 3, I’m really glad I had the opportunity to work on the projection mapping part. At first, it felt quite complicated because I wasn’t familiar with the new software, Resolume Arena. However, after a few weeks of practice, I became more comfortable and confident using it. It definitely required a lot of time and patience, as there were many small details that needed to be adjusted.

One of the challenges we faced was not having access to a campus projector. Mr. Fauzi had to borrow one from his friend every week, and because of that, the projector angle changed each time. This meant I had to readjust the mapping every week, but it also gave me the chance to keep practicing and improving my skills.

While mapping the visuals onto the model, I could clearly see which visuals worked well and which didn’t. If something didn’t look good, I would go back and create new content to improve the final result. I made these adjustments every week as I continued to refine the visuals for better projection.

Overall, I’m happy with how everything turned out. I truly appreciate Mr. Fauzi for his guidance and support, and I’m also thankful to my only coursemate and groupmate, Kar Yee, for her help and encouragement throughout this project.


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